as for the visual redesign, DE won't change a base frame and Ember already has 2 deluxe skins, so your best bet would be to ask a Tennogen creator about it if possible. the immolation mechanic and her 3 and 4 work fine. Personally I don't think her kit needs much more than a slight tweak at best, since Heat is arguably the best basic elemental damage, though I would at least like an augment where fire blast could just be a stream of fire projected from the hand, essentially like an Ignis. Inferno: this remains the same only that the spread limit is removed but the feeding remains the same. Immolation: this remains similar only that its activation does not consume energy, until it goes into overheat, and depending on its stage it generates passive heat damage that scales with its power.įire explosion: remains the same only that it cannot be activated if ember is off, it serves as a control mechanic consuming immolation charges doing instant damage. Oppress: this will create an orb of fire with an enlarged area of effect, using this mode decreases its heat (consumes immolation). ![]() Which has 2 modes maintained: ember will launch a jet of fire in the direction of ignis. His first ability fireball is changed by incinerate Passive: ember feeds on heat increasing the power of his abilities and scaling his immolation by being immune to its damage. In allusion to her name ember which at first appears as a harmless spark until she grows in power and becomes capable of incinerating a planet In ember's case it would also affect her base frae and this design would be based on mass effect's Quarians.įor her off state and for her infernus state more similar to an atronach. Rework of aspects and abilities of Ember and frost Prime. ![]() This idea I bring is an updated and merged version of 2 previously published ideas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |